Plotfire
Plotfire is the pen name adopted by larp designer Nór Hernø as a direct translation of their maternal surname.
This site contains a portfolio of their recent larp design projects, as well as their larp related publications.
About me
Nór Hernø (they/them) is a Danish larper and larp designer with more than 25 years of experience. Throughout the years, they have lectured in narratology, larp- and workshop design, and worked professionally with process facilitation, larp-, learning- and experience design. On a volunteer basis, Nór organizes community events, teaches and mentors new larp designers, and is dedicated to supporting fellow larp designers and local communities.

Blackbox Larps
Blackbox larps are a genre of chamber larps, designed to be played in a neutral black or dark room. It uses theatrical forms of expression, utilizing light, sound, and minimalist scenography design to create the framework of the story.
Panopticon
In the Panopticon prison, you live under constant surveillance until a glitch disrupts the system, offering brief moments of freedom. Seizing these outages, you can navigate between cells to reconnect with people from your past but must return before power is restored.
In the end you will make one final decision that will determine your fate and potentially the fate of those around you.
Runs
Blackbox CPH 2025 (Copenhagen, Denmark)
Immersion Larp Festival 2025 (Turku, Finland)
Intercon X 2026 (Warwick, US)
A Larp Festival 2026 (Cambridge, US)
Summer Larpin’ 2026 (Boxborough, US)
“I found redemption in humanity and the small choices of resistance even when the big actions of resistance fail”
Panopticon player, A Larp Festival, 2026

Strings
What if you could change who you are?
Strings is a story of realizing who you are, what made you that way, and getting the chance to decide whether that is the person you want to continue being. It’s a story about identity and the potential for forgiveness or acceptance, both of yourself and others.
Runs
Blackbox CPH 2026 (Copenhagen, Denmark)
Immersion Larp Festival 2026 (Turku, Finland)
Publications & Talks
Joy is an Act of Rebellion
Written as a guest piece for the Italian Larp Festival Magazine (ILF Mag) in 2025, this essay is an expression of resistance towards conformity and commodification.
The essay has since been republished here
Facilitating Metareflections (Talk)
In this Nordic Larp Talk, it is introduced how metareflections and multiverses intersect and how designers can initiate player metareflections, as well as establish group consensus, by utilizing different methods of facilitation.
The talk can be found here
Facilitating Metareflection (Publication)
In this publication, it is presented how metareflections can be intentionally facilitated by designers. Focusing on workshop design, the two described methods can also be used for larp design, altogether enhancing player agency, collaboration, and capacity for imaginative play.
The publication can be found in the Knutpunkt 2026 book Seasons of Larp, pp. 271-276.
Workshop Design: A Guide
This article serves as a guide for designers, outlining a series of steps that will take you from the initial idea to the final plan for a learning design. By following these steps, you will have the tools to create a purposeful learning plan with workshops tailored to your specific larp.
The guide can be found here
WEB: Workshop – Exercise – Briefing
The article introduces the WEB model, which is a visual tool created to define, distinguish, and summarize three types of larp learning sessions: Workshop, exercise, briefing. The model guides you to balance these formats intentionally, improving participant understanding, agency, and overall pre-play preparation.
The article can be found here
Building Player Chemistry
This article presents a 6 step workshop method to develop player chemistry. By continuously adding different degrees of interaction, ranging from eye contact, coordinated breathing and movement, touch, verbal connection and appreciation, the workshop gradually increases closeness, attentiveness, and emotional safety between participants.
The workshop can be found here
Villain Self Care
Playing an antagonist can cause emotional strain, social isolation, and post-game guilt, making deliberate self-care essential.
This article is aimed at the antagonist player, describing a strategy to help with the potential negative emotional effects both during and after the larp.
The strategy can be found here
How Larp Can Facilitate Cultural and Historical Understanding
This keynote from the Transformative Play Initiative Seminar 2022: Role-playing, Culture, and Heritage reflects on the experiences and challenges of designing edu-larps for a museum context, and how engagement in history learning and a personal connection to the past can be created.
The presentation can be found here
Your Alternate Relation Narrative (YARN)
YARN is a method intended to support both organizers and players in their relation building process. The method focuses on building relations containing dramatic options to generate different forms of drama, by combining positive and negative aspects into a single relationship.
The method can be found here
